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3D Business Guide 2.0

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Most 3D artists struggle not because of their skills but because they do not know how to package, price, and sell their work. This guide gives you the playbook I wish I had when I started.

Inside, you will learn how to:

  • Position yourself so clients see you as a solution, not just another freelancer
  • Build a portfolio that gets attention, even if you have never had a client before
  • Price your services with confidence and create offers that are easy to say yes to
  • Reach out to brands and book real projects consistently
  • Run client calls, close deals, and deliver work that keeps clients coming back

This is not a motivational book or a theory-heavy manual. It is a step-by-step blueprint designed to help you land clients and start building momentum immediately. Whether you are starting from scratch or trying to grow beyond inconsistent freelance gigs, you will leave with a clear system to generate income from your 3D skills.

The guide also includes a section on AI, why it will not replace 3D artists, and how to use it as a tool to speed up your workflow.

If you are ready to stop guessing and start making money as a 3D artist, this guide is your shortcut.

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Size
259 KB
Length
23 pages
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